AI Insights · Timothy · July 2025
Top Vikings Games Performance on Unified Platform in Finland Q2 2025
Explore the Q2 2025 performance of top Vikings games in Finland, highlighting trends in downloads, revenue, and active users across both iOS and Android platforms.
In the second quarter of 2025, the top Vikings-themed games in Finland showcased varying performance trends across downloads, revenue, and active users on the unified platform, which combines data from both iOS and Android. This analysis draws on data from Sensor Tower, offering insights into the gaming market.
Viking Rise by IGG.COM exhibited a dynamic quarter. Weekly revenue peaked at approximately $4.5K in late April, with fluctuations observed throughout. Downloads saw a high of 146 in mid-April, while weekly active users remained relatively stable, ranging from 2.6K to 3K.
For Vikings: War of Clans PvP from Plarium LLC, revenue displayed an upward trajectory mid-quarter, reaching $1.2K in mid-May. Downloads were modest, peaking at 62 at the end of June, with active users showing a gradual increase to 53 by quarter's end.
Pixel Tribe: Viking Kingdom by KVANNLI AS saw limited revenue, with a peak of $38 in late April. Downloads remained low, with a maximum of 16 at the start of the quarter. Active users hovered around 100 to 130 throughout.
Vinland Tales・ Viking Survival from Colossi Games had minimal revenue and fluctuating downloads, peaking at 13 at the quarter's start.
Vikingard by Orienjoy International saw a significant revenue increase, culminating in $716 at June's end. Downloads were steady, while active users remained stable around the upper 20s.
These insights reflect the diverse performance of Vikings games in Finland, with more detailed analysis available through Sensor Tower.